MAX

Submitted December 22, 2024

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"Genesis Tiler"

Players collaborate to build a shared game world by placing unique tiles on a global map. Each tile is an NFT registered on the Minima blockchain.

Game Mechanics: Tile Creation: Players can "place" tiles on a global map by spending resources or tokens earned in the game. Each tile is generated with unique properties, such as terrain type (river, forest, desert), rarity, and bonuses. Once generated, a tile becomes an NFT tied to the player’s account. World Development: Players can construct buildings on their tiles (e.g., cities, farms, or mines) to generate in-game tokens or resources. Buildings can be upgraded to increase income or provide better defense. Player Interaction: Trading: Players can sell, buy, or trade tiles. Rare tiles with unique bonuses may hold significant value. Conquest: Players can attack other players’ tiles using their armies. The success of an attack depends on the level of defensive structures on the tile and the properties of neighboring tiles. Dynamic Map: World development is resource-limited. Once all available areas are filled, a new "continent" opens up. Tiles on older continents gradually lose their value but retain historical significance, allowing them to be used in special events or quests. Tile History: Each tile has a "history": who created it, who owned it, and which buildings were constructed. This history is stored on the Minima blockchain, making each tile unique. Players can create their own legends, linking tiles into chains of events or alliances. Seasons and Events: Every few months, a new season begins with unique rules, such as new tile types or natural disasters that change the balance of power. Events include hunting for rare tiles, collective battles for control over special regions, or constructing massive structures.

Status: I am willing for someone else to own and develop this idea

Looking for funding: No

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